AI research is more military focused at the start of the campaign.The AI uses better units and slightly less ranged units. Improved AI army compositions & unit quality.It now constructs more military buildings. Improved stability when moving between the Campaign game and front end.Fix rare crash when AI initiated diplomacy with the player.Artillery, ships and vehicles still have ghosts rendered. Improved performance of drag-outs and holding space to show unit proxies, by no longer render ghosts for men and mounts, as they were too expensive to render.Fixed a rare crashing bug in the campaign when selecting units.Fixed rare crash when selecting an active mission in the Objectives panel in Campaign modes.Fixed a crash when rapidly clicking the fire button on the Polybolos unit in Frist Person mode.Fixed Campaign lock up when a rank 2 or higher General dies, after selecting a replacement with the "Duty Calls" event, then selecting any other open event, and then attempting to open Diplomacy.Fix for crash due to transport ships erroneously being able to select shot types.The Campaign game will no longer crash when selecting the "Province Details" panel after selecting "Raise Forces".Fix for major performance issue caused by reinforcing naval units in certain circumstances.Fixed crash occurs during AI turn cycle, after changing the unit size options while in Campaign mode.Fixed crash in the ambush controller caused by incorrectly assuming that an ambush battle was being loaded, when loading into a multiplayer land battle.Fixed an indefinite hang, when attacking Egyptian rebel army across the Nile in Campaign mode.Fixed rare crash in battles when unit banners were moving slowly due to low frame rates.Fixed crash when placing deployables with a single click in invalid locations on the battlefield.Fixed crashes occurring when entering battles, declaring war, and ending turn after changing the unit size in the advanced graphics options menu in Campaign modes.Incremental performance improvements, reduced CPU bottleneck in a number of scenarios - further improvements pending in future patch.Improved the performance of selecting units.Further optimisation to Campaign path finding.
#Rome total war 2 civil war Patch
Here are the patch notes for Total War: ROME II- Patch 4 (version #7573.461942):